"Conservancies: Integrating Wildlife Land-Use
Options
into the Livelihood, Development, and Conservation
Strategies
of Namibian Communities"
Chris Weaver
Namibia is a large, sparsely populated southern Africa country.
Since its independence in 1990, the Government of the Republic
of Namibia (GRN) has introduced an innovative conservancy
formation strategy that has engaged more than 150,000 rural
communal area residents in a national conservation movement.
The passage of the conservancy legislation in 1996 has resulted
with the registration of 29 communal conservancies, which
encompass more than 74,000 km2 of wildlife habitat. Seventeen
of these conservancies are immediately adjacent to state
protected areas, and cumulatively, increase the buffer and
corridor areas around and between the existing protected
areas by more than 42%. The groundswell of support for conservancies
is being generated by an escalating flow of benefits that
has doubled during three of the past four years, reaching
more than US$1.1 million in 2002. The conservancy movement
has markedly changed the attitudes of communal area residents,
and communities are now integrating wildlife and tourism
enterprises into their livelihood strategies. As a consequence,
land-use patterns across Namibia’s arid and semi-arid
communal areas are changing towards more environmentally
appropriate and sustainable forms of game production, which
concomitantly, enhances the viability of Namibia’s
extensive protected area network. Though conservancies are
already producing significant environmental, social and economic
gains, it is believed that most of today’s highly successful
conservancies (i.e., the Nyae Nyae Conservancy) still have
massive upside potential to increase income and benefits
to their membership. However, in order to capitalize on such
conservancies’ growing populations of rare and valuable
game, there is a need to address veterinary concerns and
restrictions that severely inhibit the ability of conservancies
north of Namibia’s veterinary “Red Line” to
market their valuable game resources. |
|